
This tool will split the editor window (as shown in the image below) into two parts, where one is the regular editor window, and the other is a zoomed in version. It's worth mentioning here that there is a special "split view" tool. If, however you click to the bottom right of the tool button then you'll get the filled shape. This is because if you click in the top left then it will draw an outline of the chosen form. You'll notice that some of the draw tools are split diagonally.

However there are also tools for drawing forms like ellipses and rectangles. All the tools for drawing use the left and the right mouse button, both of which can be assigned a colour, and the most obvious ones are the pencil, the eraser and the paint bucket tools. There are a number of tools to the right of the editor, some of which work in a way that you may not expect. The image editor toolbox also requires a mention here. This can take a bit of practice to get right, but with the onion skinning and the ability to change the playback speed of the animation you should be able to easily find what works for you. This is a great way to get fluid and dynamic animations for explosions, or swing effects or anything else that requires a smooth movement. While the animation plays in the editor window, you can then draw in the editor and each frame will be drawn to as it passes. it permits you draw as you animate through the frames! Essentially, if you make a multi-frame animation then you can press play on the frame controller (at the top) and see it animated in the editor window. The image editor has one feature which is both surprising and innovative.

NOTE: There is an extensive tutorial on how to use the image editor and it's features in the Tutorials section of the GameMaker Start Page. The feature list is a long one, but we'll cover here a few of the most interesting to get you started.

Along with the room editor, the image editor in GameMaker has been improved and expanded, with a host of new features and tools for you to use to make your sprites, tiles and backgrounds.
